Angelplasma logo

Apple/MAL

Head of Digital Creative

BandPage

Director of Design

Emerson

Creative technologist

Public Code

Design + Comms

Field States

Design + Technology

Crushroom

Head of Design

Music

Design + Animation

Page banner image

BandPage

The central network for musicians connected artists to fans on the world's biggest platforms, to build more sustainable careers in the uncertain age of digital music. I led design during a radical rethink of the company, through our acquisition by Google.

Design Director

2012–16

Team leadership

Product design

Art direction

Info architecture

User research

Production process

Audience strategy

Copy-writing

BandPage was built to serve musicians

While the world’s major music services failed to give artists meaningful access to their platforms—choosing instead to capture revenue and attention from fans—BandPage gave musicians power over an rapidly shifting and adversarial ecosystem. We sent artist-controlled content to the big platforms, all from one place, and gave fans new ways to discover and connect with bands.

BandPage grew from a Facebook app into a central industry hub, giving our million+ artists a home base, more income, and deeper audience connection. That value to musicians led to our being acquired by Google.

My Challenges

1

Build and lead the team designing products, artist campaigns, and brand

2

Coordinate across the org, build toward a holistic vision in a rapidly adaptive startup

3

Enable bands of all sizes to make money + connect with fans in a deeply divided music ecosystem

4

Foster a healthy culture while the startup clock is ticking

Directing Design

I built and led our design team, responsible for product, artist campaigns, and brand. We visualized, prototyped and user-tested a growing suite of products, helping artists while proving BandPage’s value as a company.

Every effort served multiple purposes: we designed campaigns for bands to test new features, distill rubrics from what worked and where, identify improvements in the user experience and back-end, and iterate on our production process—all while getting money into artists’ pockets, and building a track record that brought in more bands, labels and platform partners.

Understanding industry context and company trajectory—and synthesizing it for my designers—was essential to keeping us on target, emotionally connected to the work, and growing as individuals. I acted as a bridge between teams, finding alignment between artists’ needs and business goals. Success required balancing product priorities, user feedback, and engineering challenges.

  • As part of the Product team, I helped plan features, streamline process, and co-lead user research.
  • When a new, unified design language didn’t fit into the roadmap, daily collaboration with Engineering enabled us to pay down tech debt AND build more functional, better looking products.
  • Envisioning integrations with Business Development resulted in better deals for us, artists and fans—like artist-controlled merch and concerts in Spotify, and richer artist profiles in Pandora.
  • I joined forces with the Support team, championing features for new musicians and long-time users, so the roadmap wasn’t completely dominated by superstars and big players.
  • Along the way, I worked overtime to foster a collaborative and creative office culture.
  • In 2016, I led the creation of the 90-page Material Technology presentation for Google, distilling BandPage’s history, strategy, technology and data into a key part of our successful acquisition.

Coco

Bradley

Dyanna

Seth

Kasia

Artist Widgets

Artists and labels everywhere used these to get music, videos, tour dates and store offers out to fans across the web. When I joined BP, each widget had its own visual language and codebase—I pitched and helped launch a unified redesign, which gave artists the features they wanted, and enabled our dev team to modernize the system and streamline maintenance.

UX/UI design

User research and testing

Art direction

3 colorful website page designs for a music company

The Marketing Site

Helping multiple audiences understand a complex product is a fun challenge. We built trust with artists by highlighting bands they looked up to and explaining our motives. The music industry saw how we could save them time and make money. Platforms gained insight into our data and technology. Clear illustrations and copy, unique features, testimonials and real-world examples all helped tell our story.

Audience strategy

Visual design

Copy-writing

Woman laying on a rug listening to records
Music app design featuring an artist photo, tour dates and merch

The Fan App

We built a powerful app for true music fans: Find, Follow and Share your favorite artists, be the first to hear about tour dates, experiences, and new music. I helped define the app experience, and built a prototype enabling us to quickly work out UX flows.

Information architecture

UX/UI design

Art direction

Artist Profiles on the web

A comprehensive and up-to-date look at bands, featuring content maintained by artists and labels, backfilled by automated systems. I pitched and led the effort to ditch old code (originally built as a Facebook widget!) and launch a mobile-friendly system that reduced tech debt and gave biz dev a great way to show off our artist engagement.

UX/UI design

Art direction

Complex interfaces a musician would use to control their info online

The Control Center

Artists and managers could distribute content to many music platforms, but earlier versions lacked clear feedback loops. We used A/B testing to refine features, clear messaging to indicate progress, and light gamification to motivate users. Its heavy functionality wasn’t an option for phones, so I designed a mobile-centric experience enabling artists to check fan engagement and handle quick tasks on the go.

User research

UX/UI design

Copy-writing

Musician stepping on a guitar pedal board during a live show
Colorful grid of ads for various musicians

Artist Campaigns

My team and I created thousands of promotional graphics for artists. Each campaign was used to test messaging + optimize algorithms driving offers across our network.

Information architecture

UX/UI design

Art direction

Tshirt with woodland creature musicians, granola labels, a phone app demo, and an Indian man looking like Clint Eastwood

BandPage Culture

From hackathon apps to our chef’s granola, off-site Camp BandPage shirts and celebrations of co-workers achieving citizenship, I used design to make our world a little more fun and inclusive.

Design

Event organization

Merch production

Lessons learned...

1

Think in systems. Isolated ideas and detail fixation solve the wrong problems. Always be learning about your ecosystem.

2

Proximity is key. Meet people where they’re at, let your inspiration feed what they truly need.

3

Plan for the group, speak to the individual. Remember that “users” don’t use your product, a person does.

4

Your job is a fluid. Between core tasks, find ways to connect across teams. Some solutions require allies.

5

Trust is key. Connect often, share context, grow your replacements, and remember that work isn’t everything.

Doug Scott, CMOBandPage + Twitch

Let's get the basics out of the way: Ryan is the most talented designer I have ever worked with. UX, UI, branding, advertising, you name it... his instincts, flexibility, attention to detail and artistic capability are unmatched. And that alone should be reason enough to want Ryan on your team. But the intangibles that no resume or portfolio can bring out are the qualities that truly set Ryan apart.

Full text on LinkedIn

Janet Zhou, Product leadGoogle + BandPage

His energy and commitment to the company and our customers is contagious - I can't tell you how many times he's inspired me to do more for our artists or guided our product decisions toward a superior outcome for artists, fans, and partners. Ryan does all of this with the highest level of EQ - He listens patiently and with an open mind, asks insightful questions, understands the need to balance complex business goals, comes up with creative and thoughtful suggestions, and skillfully communicates the decision across the organization as needed.

Full text on LinkedIn

People playing music around a campfire
Group of people by the ocean silhouetted by a sunset
21 people in colorful Google hats celebrating

I’m proud of the work we did for artists around the world, and I was so fortunate to work with such brilliant partners, leaders, and friends.

ryan@angelplasma.net

+1 818 427 6025

Portland, OR, USA

LinkedIn

Angelplasma logo

Apple\MAL

Building the international digital creative team

BandPage

Directing product design, getting acquired

Emerson Collective

Building solutions forprogressive change

Coming soon

Public Code

International collaboration on digital infrastructure

Field States

Co-creating strategic design for better public outcomes

Crushroom

Designing a social-first music experience

Music

Art + animation for album releases

Page banner image

BandPage

The central network for musicians connected artists to fans on the world's biggest platforms, to build more sustainable careers in the uncertain age of digital music. I led design during a radical rethink of the company, through our acquisition by Google.

Design Director

2012–16

Team leadership

Product design

Art direction

Info architecture

User research

Production process

Audience strategy

Copy-writing

BandPage was built to serve musicians

While the world’s major music services failed to give artists meaningful access to their platforms—choosing instead to capture revenue and attention from fans—BandPage gave musicians power over an rapidly shifting and adversarial ecosystem. We sent artist-controlled content to the big platforms, all from one place, and gave fans new ways to discover and connect with bands.

BandPage grew from a Facebook app into a central industry hub, giving our million+ artists a home base, more income, and deeper audience connection. That value to musicians led to our being acquired by Google.

My Challenges

1

Build and lead the team designing products, artist campaigns, and brand

2

Coordinate across the org, build toward a holistic vision in a rapidly adaptive startup

3

Enable bands of all sizes to make money + connect with fans in a deeply divided music ecosystem

4

Foster a healthy culture while the startup clock is ticking

Directing Design

I built and led our design team, responsible for product, artist campaigns, and brand. We visualized, prototyped and user-tested a growing suite of products, helping artists while proving BandPage’s value as a company.

Every effort served multiple purposes: we designed campaigns for bands to test new features, distill rubrics from what worked and where, identify improvements in the user experience and back-end, and iterate on our production process—all while getting money into artists’ pockets, and building a track record that brought in more bands, labels and platform partners.

Understanding industry context and company trajectory—and synthesizing it for my designers—was essential to keeping us on target, emotionally connected to the work, and growing as individuals. I acted as a bridge between teams, finding alignment between artists’ needs and business goals. Success required balancing product priorities, user feedback, and engineering challenges.

  • As part of the Product team, I helped plan features, streamline process, and co-lead user research.
  • When a new, unified design language didn’t fit into the roadmap, daily collaboration with Engineering enabled us to pay down tech debt AND build more functional, better looking products.
  • Envisioning integrations with Business Development resulted in better deals for us, artists and fans—like artist-controlled merch and concerts in Spotify, and richer artist profiles in Pandora.
  • I joined forces with the Support team, championing features for new musicians and long-time users, so the roadmap wasn’t completely dominated by superstars and big players.
  • Along the way, I worked overtime to foster a collaborative and creative office culture.
  • In 2016, I led the creation of the 90-page Material Technology presentation for Google, distilling BandPage’s history, strategy, technology and data into a key part of our successful acquisition.

Coco

Bradley

Dyanna

Seth

Kasia

Artist Widgets

Artists and labels everywhere used these to get music, videos, tour dates and store offers out to fans across the web. When I joined BP, each widget had its own visual language and codebase—I pitched and helped launch a unified redesign, which gave artists the features they wanted, and enabled our dev team to modernize the system and streamline maintenance.

UX/UI design

User research and testing

Art direction

3 colorful website page designs for a music company

The Marketing Site

Helping multiple audiences understand a complex product is a fun challenge. We built trust with artists by highlighting bands they looked up to and explaining our motives. The music industry saw how we could save them time and make money. Platforms gained insight into our data and technology. Clear illustrations and copy, unique features, testimonials and real-world examples all helped tell our story.

Audience strategy

Visual design

Copy-writing

Woman laying on a rug listening to records
Music app design featuring an artist photo, tour dates and merch

The Fan App

We built a powerful app for true music fans: Find, Follow and Share your favorite artists, be the first to hear about tour dates, experiences, and new music. I helped define the app experience, and built a prototype enabling us to quickly work out UX flows.

Information architecture

UX/UI design

Art direction

Artist Profiles on the web

A comprehensive and up-to-date look at bands, featuring content maintained by artists and labels, backfilled by automated systems. I pitched and led the effort to ditch old code (originally built as a Facebook widget!) and launch a mobile-friendly system that reduced tech debt and gave biz dev a great way to show off our artist engagement.

UX/UI design

Art direction

Complex interfaces a musician would use to control their info online

The Control Center

Artists and managers could distribute content to many music platforms, but earlier versions lacked clear feedback loops. We used A/B testing to refine features, clear messaging to indicate progress, and light gamification to motivate users. Its heavy functionality wasn’t an option for phones, so I designed a mobile-centric experience enabling artists to check fan engagement and handle quick tasks on the go.

User research

UX/UI design

Copy-writing

Musician stepping on a guitar pedal board during a live show
Colorful grid of ads for various musicians

Artist Campaigns

My team and I created thousands of promotional graphics for artists. Each campaign was used to test messaging + optimize algorithms driving offers across our network.

Art direction

Design

Production process

Tshirt with woodland creature musicians, granola labels, a phone app demo, and an Indian man looking like Clint Eastwood

BandPage Culture

From hackathon apps to our chef’s granola, off-site Camp BandPage shirts and celebrations of co-workers achieving citizenship, I used design to make our world a little more fun and inclusive.

Design

Event organization

Merch production

Lessons learned...

1

Think in systems. Isolated ideas and detail fixation solve the wrong problems. Always be learning about your ecosystem.

2

Proximity is key. Meet people where they’re at, let your inspiration feed what they truly need.

3

Plan for the group, speak to the individual. Remember that “users” don’t use your product, a person does.

4

Your job is a fluid. Between core tasks, find ways to connect across teams. Some solutions require allies.

5

Trust is key. Connect often, share context, grow your replacements, and remember that work isn’t everything.

Doug Scott, CMO, Twitch + BandPage

Let's get the basics out of the way: Ryan is the most talented designer I have ever worked with. UX, UI, branding, advertising, you name it... his instincts, flexibility, attention to detail and artistic capability are unmatched. And that alone should be reason enough to want Ryan on your team. But the intangibles that no resume or portfolio can bring out are the qualities that truly set Ryan apart.

Full text on LinkedIn

Janet Zhou, Director of PM, Google + BandPage

His energy and commitment to the company and our customers is contagious - I can't tell you how many times he's inspired me to do more for our artists or guided our product decisions toward a superior outcome for artists, fans, and partners. Ryan does all of this with the highest level of EQ - He listens patiently and with an open mind, asks insightful questions, understands the need to balance complex business goals, comes up with creative and thoughtful suggestions, and skillfully communicates the decision across the organization as needed.

Full text on LinkedIn

People playing music around a campfire
Group of people by the ocean silhouetted by a sunset
21 people in colorful Google hats celebrating

I was fortunate to work for artists around the world, alongside such brilliant partners, leaders, and friends.

ryan@angelplasma.net

+1 818 427 6025

Portland, OR, USA

LinkedIn

Angelplasma logo

Apple\MAL

Building the international digital creative team

BandPage

Directing product design, getting acquired

Emerson Collective

Building solutions forprogressive change

Coming soon

Public Code

International collaboration on digital infrastructure

Field States

Co-creating strategic design for better public outcomes

Crushroom

Designing a social-first music experience

Music

Art + animation for album releases

Page banner image

BandPage

The central network for musicians connected artists to fans on the world's biggest platforms, to build more sustainable careers in the uncertain age of digital music. I led design during a radical rethink of the company, through our acquisition by Google.

Design Director

2012–16

Team leadership

Product design

Art direction

Info architecture

User research

Production process

Audience strategy

Copy-writing

BandPage was built to serve musicians

While the world’s major music services failed to give artists meaningful access to their platforms—choosing instead to capture revenue and attention from fans—BandPage gave musicians power over an rapidly shifting and adversarial ecosystem. We sent artist-controlled content to the big platforms, all from one place, and gave fans new ways to discover and connect with bands.

BandPage grew from a Facebook app into a central industry hub, giving our million+ artists a home base, more income, and deeper audience connection. That value to musicians led to our being acquired by Google.

My Challenges

1

Build and lead the team designing products, artist campaigns, and brand

2

Coordinate across the org, build toward a holistic vision in a rapidly adaptive startup

3

Enable bands of all sizes to make money + connect with fans in a deeply divided music ecosystem

4

Foster a healthy culture while the startup clock is ticking

Directing Design

I built and led our design team, responsible for product, artist campaigns, and brand. We visualized, prototyped and user-tested a growing suite of products, helping artists while proving BandPage’s value as a company.

Every effort served multiple purposes: we designed campaigns for bands to test new features, distill rubrics from what worked and where, identify improvements in the user experience and back-end, and iterate on our production process—all while getting money into artists’ pockets, and building a track record that brought in more bands, labels and platform partners.

Understanding industry context and company trajectory—and synthesizing it for my designers—was essential to keeping us on target, emotionally connected to the work, and growing as individuals. I acted as a bridge between teams, finding alignment between artists’ needs and business goals. Success required balancing product priorities, user feedback, and engineering challenges.

  • As part of the Product team, I helped plan features, streamline process, and co-lead user research.
  • When a new, unified design language didn’t fit into the roadmap, daily collaboration with Engineering enabled us to pay down tech debt AND build more functional, better looking products.
  • Envisioning integrations with Business Development resulted in better deals for us, artists and fans—like artist-controlled merch and concerts in Spotify, and richer artist profiles in Pandora.
  • I joined forces with the Support team, championing features for new musicians and long-time users, so the roadmap wasn’t completely dominated by superstars and big players.
  • Along the way, I worked overtime to foster a collaborative and creative office culture.
  • In 2016, I led the creation of the 90-page Material Technology presentation for Google, distilling BandPage’s history, strategy, technology and data into a key part of our successful acquisition.

Coco

Bradley

Dyanna

Seth

Kasia

Artist Widgets

Artists and labels everywhere used these to get music, videos, tour dates and store offers out to fans across the web. When I joined BP, each widget had its own visual language and codebase—I pitched and helped launch a unified redesign, which gave artists the features they wanted, and enabled our dev team to modernize the system and streamline maintenance.

UX/UI design

User research and testing

Art direction

3 colorful website page designs for a music company

The Marketing Site

Helping multiple audiences understand a complex product is a fun challenge. We built trust with artists by highlighting bands they looked up to and explaining our motives. The music industry saw how we could save them time and make money. Platforms gained insight into our data and technology. Clear illustrations and copy, unique features, testimonials and real-world examples all helped tell our story.

Audience strategy

Visual design

Copy-writing

Music app design featuring an artist photo, tour dates and merch

The Fan App

We built a powerful app for true music fans: Find, Follow and Share your favorite artists, be the first to hear about tour dates, experiences, and new music. I helped define the app experience, and built a prototype enabling us to quickly work out UX flows.

Information architecture

UX/UI design

Art direction

Artist Profiles on the web

A comprehensive and up-to-date look at bands, featuring content maintained by artists and labels, backfilled by automated systems. I pitched and led the effort to ditch old code (originally built as a Facebook widget!) and launch a mobile-friendly system that reduced tech debt and gave biz dev a great way to show off our artist engagement.

UX/UI design

Art direction

Complex interfaces a musician would use to control their info online

The Control Center

Artists and managers could distribute content to many music platforms, but earlier versions lacked clear feedback loops. We used A/B testing to refine features, clear messaging to indicate progress, and light gamification to motivate users. Its heavy functionality wasn’t an option for phones, so I designed a mobile-centric experience enabling artists to check fan engagement and handle quick tasks on the go.

User research

UX/UI design

Copy-writing

Colorful grid of ads for various musicians

Artist Campaigns

My team and I created thousands of promotional graphics for artists. Each campaign was used to test messaging + optimize algorithms driving offers across our network.

Art direction

Design

Production process

Tshirt with woodland creature musicians, granola labels, a phone app demo, and an Indian man looking like Clint Eastwood

BandPage Culture

From hackathon apps to our chef’s granola, off-site Camp BandPage shirts and celebrations of co-workers achieving citizenship, I used design to make our world a little more fun and inclusive.

Design

Event organization

Merch production

Lessons learned...

1

Think in systems. Isolated ideas and detail fixation solve the wrong problems. Always be learning about your ecosystem.

2

Proximity is key. Meet people where they’re at, let your inspiration feed what they truly need.

3

Plan for the group, speak to the individual. Remember that “users” don’t use your product, a person does.

4

Your job is a fluid. Between core tasks, find ways to connect across teams. Some solutions require allies.

5

Trust is key. Connect often, share context, grow your replacements, and remember that work isn’t everything.

Doug Scott, CMO, Twitch + BandPage

Let's get the basics out of the way: Ryan is the most talented designer I have ever worked with. UX, UI, branding, advertising, you name it... his instincts, flexibility, attention to detail and artistic capability are unmatched. And that alone should be reason enough to want Ryan on your team. But the intangibles that no resume or portfolio can bring out are the qualities that truly set Ryan apart.

Full text on LinkedIn

Janet Zhou, Director of PM, Google + BandPage

His energy and commitment to the company and our customers is contagious - I can't tell you how many times he's inspired me to do more for our artists or guided our product decisions toward a superior outcome for artists, fans, and partners. Ryan does all of this with the highest level of EQ - He listens patiently and with an open mind, asks insightful questions, understands the need to balance complex business goals, comes up with creative and thoughtful suggestions, and skillfully communicates the decision across the organization as needed.

Full text on LinkedIn

People playing music around a campfire
Group of people by the ocean silhouetted by a sunset
21 people in colorful Google hats celebrating

I feel fortunate to have worked for artists around the world alongside such brilliant partners, leaders, and friends.

ryan@angelplasma.net

+1 818 427 6025

Portland, OR, USA

LinkedIn